On top of that I want to learn industry game development techniques, including finally getting a solid grasp on C++. I've got a pretty strong grasp of systems engineering concepts and memory management since I'm very active in the Rust community but by the end of the year I want to be qualified to get a job in the games industry. Web development is not going to be my career, that's for certain. I'm reading through various maths-for-computer-scientists books, and I've got a bunch of highly-recommended game dev books (Game Engine Architecture, Real-time Rendering, looking at getting Real-time Collision Detection) in my library. I was an avid amateur mathematician in a past life, so although I'm rusty I'm getting back into my stride quite fast. If anyone has more tips on how to get your foot into the door in game development (engine/tools development, very specifically _not_ programming the game itself) I'd be extremely grateful.