I wonder though, would a lot of 'pixel art' actually look better with a different filter instead?
I actually prefer the crisp pixels
of emulated 8 and 16 bit games,
I have no desire to emulate
the crappy monitors we used to use
to play said games. - lordofultima
I actually enjoy gigantic, crystal clear pixels.
- rateoforange
You'd have to imagine that actual graphics artists during the 8-bit era viewed low resolution as a limitation to overcome, not a purposeful feature of their artwork.All this reminds me of tge performance practice of old music.
Well yeah, but it's a feature nonetheless. People aren't doing anything wrong by preferring sharp pixels. It's an aesthetic all to itself.
Pixel art and voxel art are intending to evoke feelings of nostalgia but with a modern flare. It's important to the work that the art is visibly blocky. It's a completely artificial limitation, applied completely on purpose for the sake of the art.
What does it mean to start filtering today's pixel/voxel art? What would that achieve for the art? If *xel artists wanted to make it look "better" by smoothing out the blockiness, then it opens the door to asking, "why use low resolution blocks at all, if what you want is more realism?".
Personally, I'd guess realism, e.g., better filters or higher resolution or anything else that tries to smooth out the blocks, is antithetical to the goal, which is in part to specifically emphasize the blocks.