What I'm curious about is what Adobe is that makes binaries much larger than the size it would be if it was in ObjC. As an example, the binary for Trading Stuff (only picked on because it is free) is 14.1MB. Thats rather ridiculous; I don't think I've ever come across an app written in ObjC for the iPhone that was 1.4MB.
And looking at the reviews for Trading Stuff, it doesn't seem like the app performs very well. Of course, that could be due it being written poorly. But, my initial inclination is to think otherwise.