I found Apple's flat UI design to be very awkward, especially things like the decision to use text labels with hidden bounding boxes as "buttons".
Apps tended to have inconsistent UI language, and I frequently found myself surprised by UI interactions that weren't discoverable, like the speed setting in Pocket Casts. It was a flat element - if you tapped it, it would toggle between preset values, but if you long-pressed it, it would pop up a weird slider. But there's no feedback from the UI.
On Android, I find that UI elements are much more likely to provide visual feedback - tapping elements produces an animation, long-pressable elements show proggessive animation, etc. For example, the Pocket Casts app on Android's speed setting actively animates when touched, and pulls up a standard settings dialog with intuitive sliders and checkboxes.
And I can't tell you how many times I would attempt to open an app link only to have it open in a web browser with a giant banner telling me to install the app I already have.