> To Windows? Sure. But not remotely in the way Newell and Sweeney are suggesting it'll lock you into the Windows Store.Yes, they were focused more on distributor lock-in, but lock-in has different forms. Since you were talking about PC gaming in general, saying that MS did nothing to lock it, I pointed out that it's not so. System lock-in is still a lock-in, which MS uses to put competition at a disadvantage.
I singled out DX12 more specifically, because some argued that OpenGL was too much behind / not really moving forward, and so on. Vulkan isn't any of that, and MS not backing the effort instead of making NIH DX12 can't use any of the above excuses. They clearly made DX12 for lock-in purposes.
> And games can and are offered with both DirectX and OpenGL support.
On Xbox developers have no choice, but to use DX.