> This is not true for anything beyond running compute shaders on large 1D, 2D, or 3D buffers.
Yes, but rendering is a shader on a bunch of those buffers right? That's what I wrote. I'm not 100% confident that you can efficiently render with conventional shaders what they showed in that frame. But I think you can. You could at least cull and tesselate tubes on the GPU, if you really don't want to write a shader.