Agreed on most points, but that's not the big one. The ability to move around, to reach out and grab things, to use hand-eye coordination to block a bullet with a shield, hugely sets the Vive apart. It's not even close.
The gameplay is innovative, exciting, and superior. Full room VR is the difference between need for speed on a PSP and a full arcade racing game with pedals, a wheel, and motors that jerk your body around as you drive.
The oculus may be better in a myriad of ways, but the Vive got the most important things correct. Everything else will clean up substantially in iteration two, which may be as soon as 24 months.