And it's not just the gaming industry.
I am involved with 10 projects right now (way more than my usual load). 1 of them has a reasonable schedule (though my component is sort of aggressively scheduled), 3 have completely ridiculous schedules (from day one requiring overtime and weekend work to complete), 1 has stupid political nonsense going on which makes it a complete cluster that is making the timeline silly, 2 others are being rushed in phases, since the timeline was stupid to begin with, 2 others are crunched because they are related to the 3 that have stupid timelines (forcing the team to split in to 5 different teams and work in parallel) and the last one is being finalized but had some pressures on my component, which rushed my work.
So, anecdotally, 90% of the projects I am involved in currently have issues with their scheduling.
As I have been involved with software/hardware development since 1995, my experience suggests this is nothing new.