> There is no winning in Minecraftly.
Let's not try to define away issues. You are selling items for in-game advantages that aren't just cosmetic (e.g. you take less damage and die less often with diamond armour, which is something you sell and is rare otherwise). That is called pay2win.
> I have every intention to make the value added service non pay2win, and if users are not happy about it, I have every intention to change it to fit what users want, paid or not. So far, people are happy with what I provide.
I mentioned in my last post that I consider intentions are irrelevant.
> There is nothing like god mode, PVP boost, etc.. in here.
That is not necessary to be classified pay2win, at least in my book.
> If you are really just here to hate, I can't help, because companies like Miniclips provide games with the same store system for almost 2 decades.
And I also take issue with them. And I'm not just here to hate, I'm just voicing my criticism on what I believe to be a morally bankrupt business model targeting vulnerable children.