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Outside of software, we see a similar thing, a wrench (or spanner) hasn't gotten many new features, because the bolt that it turns isn't changing. the goal is roughly the same. The only appreciable changes have been in ergonomics, and even these are effectively static.
On the other hand, we have cars, which are suffering from so much feature creep it is unbelievable. every year, car engines get a little bit more efficient, but they also get heavier, bloated with more systems, infotainment, seat adjustments, window adjustments, etc.As a result, the efficiency of the improved powertrain seldom makes appreciable performance difference. (yes, there are outliers).
Cars then, might be the equivalent of "the ultimate app" which does everything for you, but loses sight of its purpose. Meanwhile, we have a long history of leaving single tools alone, and they tend to work great.
The trouble is that in the world of physical tools, the workflow changes/context switching between using one tool and then another is easy. Meanwhile, in software, feature creep ends up being the solution for poor context switching between apps. In an ideal world, working on an image in photoshop and then pixelmator, and then illustrator, and then publishing to wordpress would be as seamless as using a wrench, then a screwdriver, and then cleaning things up with a rag. Unfortunately, software interface constraints almost necessitate feature creep as the "simplest" way to add functionality, even when convoluted menus, hotkeys, and naming conventions obscure utility.
Ironically, it is the "handoff" features that Apple was traditionally best at. BUT, I have this feeling that most of what we hate can be described as "too little, too soon". After all, it could be argued that Apple is aiming for an environment which is "document focused" with their focus on standardized APIs (Adobe is working on this, too), but none of this works yet, because software is still written from an "Apps" POV. In the real world, we change the tool relative to the job, and the best tools are specific single tasks. given the experience so far, I'm far from convinced that a 2D GUI should ever try duplicate that.
I think the fact that the answer is so tough for computers is why feature creep is so common with software. When your tool can literally do anything you want it to, why say no? The constraints are actually in the mind of the customer.
On the topic of cars, it is true that modifications strive toward comfort, but they also strive for marketability. While a leather-wrapped dashboard may be comfortable to look at, it is primarily focused at adding something to market. This same phenomenon exhibits in software, where features are added to increase marketability, "Look! this ERP software has a social network built in!". The utility of a given feature is often perspective-based, especially when the user is not well aware of their actual needs, or the user and purchaser are not the same person.
Feature creep is necessary for closed applications.
The ideal is a set of simple tools around a simple and open file format. As soon as you lock in folks to your application (as Apple loves to do), you're on the hook for being all things to all people, or getting panned that your software is only for the lightest casual usel