As it is now, AAA titles with AAA amounts of DRM are still doing incredibly well. It might "cost" more in internal management backlash to suggest not implementing DRM than to keep to a tried and true formula. Internet backlash is more visible than ever, but I can't think of a recent case where a title actually suffered significantly from it (exception being the PC port of Arkham Knight). It's like a form of the 90:9:1 rule, 90% of consumers are perfectly happy with their entertainment, 9% are affected by issues, 1% complain loudly. From an internet perspective, the 1% are heard more strongly. From a business perspective, the 90% are heard more strongly.
</disjointed thoughts>
No comments yet.