In the run, the TASBot is hooked up to the DS's touch screen...and hilarity ensues. (it's a throwback to a Brain Age speedrun with a similar gimmick)
Here's a tool-assised run that the TASBot run was clearly inspired by: https://www.youtube.com/watch?v=_p_UtfOmp9E - you'll notice there's no opportunity for the actual numbers to be drawn in many instances.
A Japanese language article that goes more into the specifics: http://dic.nicovideo.jp/a/tas%E8%AA%9E
See the latter half of https://www.youtube.com/watch?v=f3An7eUsnUc&list=PLz8YL4HVC8... for the video.
It's no surprise that the exploits are finicky.
TASBot is really great every year.
> I thought it'd be fun to pretend that SMB3's legendary lead developer, Shigeru Miyamoto, had left an intentional "back door" hidden in the game which we had only just now discovered.
AGDQ and SGDQ are two of the coolest video game-related events held every year. They're always streamed on Twitch, and recordings are posted to youtube. Anyone who has even a mild interest in gaming should check them out. https://gamesdonequick.com/
I never cease to be amazed at the amount of things a dedicated hacker (or team) can accomplish.
Also, great write up. Full of details and pictures!