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Rendering Realtime Caustics in WebGL
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(medium.com)
64 points
dfield
10y ago
4 comments
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frik
10y ago
· 2 in thread
It would be nice to open up the 5 year old code and put it on github.
mietek
10y ago
The code has been on GitHub for a while.
https://github.com/evanw/webgl-water
PavlovsCat
10y ago
The code is neither obfuscated nor minimized, so what's not opened up about it?
sirsar
10y ago
It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
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