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Rendering Realtime Caustics in WebGL | Better HN
Rendering Realtime Caustics in WebGL
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(medium.com)
64 points
dfield
10y ago
4 comments
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sirsar
10y ago
It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
frik
10y ago
It would be nice to open up the 5 year old code and put it on github.
mietek
10y ago
The code has been on GitHub for a while.
https://github.com/evanw/webgl-water
PavlovsCat
10y ago
The code is neither obfuscated nor minimized, so what's not opened up about it?
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