I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?).
I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming up with the idea of serialization).
Included are screenshots of ResEdit, Resourcerer, CodeWarrior, and more.
Everything dies far too fast for combat to have any strategic element. And (in the build I last played, anyway) trade prices are static, so you just need to find that one good trade route and run it until you're insanely wealthy.
But I am excited to see how it develops further. The potential for the main game is big enough, let alone mods and total conversions.
I wonder if the real successor to EV is EVE.
I tried playing X2 and X3 for a while, and they gave me some of that open-world space trading experience I was looking for, but I never got into them as intensely as I did with Nova. Maybe they were a bit too serious?
Anyway, thanks!
Loved the EV series and recently bought Nova again just for nostalgia sake. wish I had known about this project first! Quite happy with it.