For instance, look at the "Go Concurrency Patterns: Pipelines and cancellation" article: https://blog.golang.org/pipelines You'll notice the line "We introduce a new function, merge, to fan in the results" and after that, you will see how you have to write merge() yourself for every different data type that you use. Yes, you will have to repeat this same type of code, over and over, any time you want to pipeline, fanout, or merge, a new data type (unless you resort to interface{}). Furthermore, you will have to use the Go race detector to make sure you didn't actually mess something up.
I can't speak for Python or Ruby, but if you are using Node.js you can use a library like Bluebird which provides promise combinators. Then it's very easy to perform 5 requests and to handle errors and cancellation on one or more requests. You can do this and more on any arbitrary data type without writing merge() and nesting coroutine returning functions repeatedly.
So for handling async operations like dealing with APIs, I personally prefer tools like promise combinators or reactive programming (see Reactive Extensions for Javascript, also available in many other languages, or supplies in Perl 6 if you're crazy like me) over the significantly more manual approach of using typed channels in Go. I'm sure there are tasks where tight manual control of channels is important, but for the type of work I've been doing Go is simply too low level.
This article goes into more detail on the weaknesses of pipelining in Go: https://gist.github.com/kachayev/21e7fe149bc5ae0bd878